Resources

Grade by Grade Guide to Media Use

Pre-Kindergarten

(Adapted from Common Sense Media)

Your child’s media life

  • Educational shows and cartoons on broadcast and cable channels, such as PBS, Disney, and Nickelodeon Animated

  • Live action G and some PG-rated movies

  • Music that parents play and that kids hear on the radio

  • Early exposure to advertising on television shows and from product tie-ins to fast food, toys, etc.

  • Games played online (e.g., PBS Kids), on handheld devices (Leapfrog) and on consoles

Where kids are developmentally

  • Enjoy love songs, rhymes, and being entertained

  • Have trouble separating make-believe from reality

  • Often imitate others’ behaviors

  • Have mastery over their bodies and can point and click

  • Are learning to play and interact with other kids, thus figuring out boundaries

  • Are easily frightened, don’t understand sarcasm or satire, are very gullible

Main media challenges for parents

  • Establishing time limits

  • Determining what media are age appropriate

  • Children’s exposure to consumerism, specifically licensed characters from favorite TV shows and movies

  • being used to sell toys, junk food, etc.

  • Children’s exposure to and imitation of fantasy violence

  • Children’s exposure to inappropriate media at friends’ houses

  • Balancing media needs with older siblings

Kindergarten

Your child’s media life

  • Cartoons on broadcast and cable channels such as PBS, Disney, and Nickelodeon

  • Animated and live action G and some PG-rated movies

  • Matching, coloring, educational, and fantasy online games on Web sites such as Lego, PBS Kids, Barbie, and Disney

  • E-rated educational, sports, and fantasy games on video consoles and handhelds

 Where kids are developmentally

  • Know the alphabet and some basic literacy skills

  • Will use swear words and “potty humor” to get attention

  • Still afraid of the dark, loud noises, and strangers

  • Love humor – especially slapstick

  • Can’t distinguish between fantasy and reality

  • Much play involves active make-believe and fantasy

  • Do not understand that the intent of commercials is to sell something

 Main media challenges for parents

  • Establishing time limits

  • Deciding whether to allow computer/online use

  • Setting up online safety, safe search, and parental control features on computers and game consoles

  • Children’s exposure to consumerism, specifically characters from favorite TV shows and movies being

  • used to sell toys, junk food, etc.

  • Children’s exposure to and imitation of “bathroom” humor and language

  • Children’s exposure to and imitation of fantasy violence

1st and 2nd grades

Your child’s media life

  • Cartoons and preteen sitcoms on broadcast and cable channels such as PBS, Disney, and Nickelodeon

  • Animated and live action G and PG-rated movies

  • Matching, coloring, educational, and fantasy online games on Web sites

  • Creating their own avatars online

  • Beginning online searches

  • E-rated and E10+-rated educational, sports, and fantasy games on video consoles and handhelds

Where kids are developmentally

  • Learning to type

  • Improving reading ability

  • Very literal

  • Learning to make up their own minds

  • Vocabulary increases ahead of comprehension

  • Beginning of team sports and social groupings

Main media challenges for parents

  • Establishing appropriate limits on time and access

  • Setting up online safety, filtered search, safe chat, and parental control features

  • Establishing basic Internet safety rules and teaching safe ways to search

  • Children’s exposure to inappropriate content as they begin to browse and search

  • Children’s exposure to consumerism, specifically characters from favorite TV shows and movies being

  • used to sell toys, junk food, etc., as well as advergames, advertisements, and product tie-ins to online worlds

  • Helping kids manage hurt feelings if they are excluded from groups or games in online virtual worlds

  • Children’s exposure to and imitation of fantasy violence

3rd and 4th grades

Your child’s media life

  • Cartoons, tween sitcoms, and reality shows on broadcast and cable channels such as Disney,

  • Nickelodeon, ABC Family, Fox, and the CW

  • Live action PG and some PG-13 rated movies

  • Creating their own avatars online

  • Multi-player online games

  • Starts visiting video sharing sites like YouTube

  • Email accounts

  • Using the Internet for school work

  • E10+ and some T-rated sports, action, and fantasy games on video consoles and handhelds

  • Cell phones, texting

Where kids are developmentally

  • Body consciousness

  • Idolizing older kids and trying to “age up”

  • Can understand the difference between fantasy and reality

  • Can follow several story lines at once

  • Peer pressure begins

Main media challenges for parents

  • Loss of control of media selection

  • Setting time limits

  • Setting up online safety and parental control features

  • Balancing kids’ growing independence with safety concerns, particularly as related to sharing personal information online

  • Kids seeking or stumbling upon inappropriate online content and sharing with others

  • Some cheating, stealing, and mean chat in online games and virtual worlds

  • Credibility of information in news and online sources

  • Self-directed communication online via email and mobile phones

  • Children’s exposure to consumerism, specifically advergames, advertisements, and product tie-ins to online worlds

  • Children’s exposure to violence in games

  • Recognition of race and gender stereotypes

  • Body image issues related to skinny models/celebrities and toned athletes

  • Inability for kids to know when to turn off handheld gaming devices or exit multi-player online games

  • Deciding whether to purchase a personal cell phone

5th and 6th grades

Your child’s media life

  • Preteen and teen sitcoms, reality shows, and some adult dramas on broadcast and cable channels such as the CW, Fox, NBC, and MTV

  • Live action PG, PG-13, and some R-rated movies

  • Online worlds with their own avatars and social networking sites

  • Fan sites

  • Multi-player online games

  • Video sharing sites

  • Email accounts

  • Instant messaging

  • Adult music, music videos,

  • Using the Internet for school work

  • T and some M-rated sports, action, and fantasy games on video consoles and handhelds

  • Cell phones, texting

Where kids are developmentally

  • Preadolescence hits, secondary sex characteristics developing

  • Moody, independent, breaking away from parents

  • Peer relations and group dynamics very important

  • Kids’ social interaction segregates into “types”

  • Acute awareness of differences in race, sexuality, physical strength, ability, and beauty

  • Early sexual posing

  • Ability to understand abstract ideas

Main media challenges for parents

  • Setting time limits

  • Loss of control of media selection

  • Setting up online safety and parental control features

  • Balancing kids’ growing independence with safety concerns, particularly as related to sharing personal information online

  • Credibility of information in news and online sources

  • Self-directed communication online via email and mobile phones

  • Establishing a code of ethics online related to cyberbullying and cheating

  • Children’s exposure to rampant consumerism, specifically advergames, advertisements, and product tieins to online worlds

  • Children’s exposure to violence in games

  • Recognition of race and gender stereotypes

  • Children’s exposure to glamorized adult behavior such as sex, smoking, and drinking with few consequences

  • Body image issues related to skinny models/celebrities and toned athletes

  • Deciding whether to purchase a personal cell phone

7th and 8th grades

Your child’s media life

  • Reality shows and adult dramas on broadcast and cable channels such as the CW, Fox, NBC, and MTV

  • Live action PG-13 and R-rated movies

  • Online worlds with their own avatars and social networking sites such as Instagram or Snapchat

  • Multi-player online games aimed at older kids

  • Video sharing sites

  • Email accounts

  • Instant messaging

  • Adult music, music videos

  • Using the Internet for school work

  • Creating and uploading photos, videos, music, games

  • T and M-rated sports, action, and fantasy games on video consoles and handhelds

  • Cell phones, texting

Where kids are developmentally

  • Sexual experimentation begins

  • Intense peer relationships with outliers punished socially

  • Kids pulling away from family and shifting to friends

  • Care about looks/appearance, and acceptance; easily offended and sensitive to criticism

  • At risk for developing anti-social tendencies, depending on peer groups

  • Can reflect, analyze, and confront moral and ethical questions, but aren’t necessarily ready to deal with answers

Main media challenges for parents

  • Cyberbullying and sexting

  • Temptation to cheat on school work using technology

  • Communication and media consumption get private and portable

  • Loss of control of media selection

  • Balancing kids’ growing independence with safety concerns, particularly as related to sharing personal information online

  • Credibility of information in news and online sources

  • Self-directed communication online via email and mobile phones

  • Establishing a code of ethics online related to cyberbullying and cheating

  • Children’s exposure to rampant consumerism, specifically advergames, advertisements, and product tieins to online worlds

  • Children’s exposure to violence in games

  • Recognition of race and gender stereotypes

  • Children’s exposure to glamorized adult behavior such as sex, smoking, and drinking with few consequences

  • Children’s exposure to glamorized adult behavior with few consequences such as sex, smoking, and drinking

  • Body image issues related to skinny models/celebrities and toned athletes

High School

Your child’s media life

  • Reality shows and adult dramas on broadcast and cable channels such as the CW, Fox, NBC, and MTV

  • Live action PG-13 and R-rated movies

  • Online worlds with their own avatars and social networking sites such as Instagram and Snapchat

  • Multi-player online games such as World of Warcraft

  • Video sharing sites

  • Email accounts

  • Instant messaging

  • Using the Internet for school work

  • T and M-rated sports, action, and fantasy games on video consoles and handhelds

  • Cell phones with texting

  • Online pornography

Main media challenges for parents

  • Media is personal, private, portable

  • Loss of control of media selection

  • Balancing kids’ growing independence with safety concerns, particularly as related to sharing personal information online

  • Credibility of information in news and online sources

  • Self-directed communication online via text messaging and social media sites

  • Establishing a code of ethics online related to cyberbullying and cheating

  • Children’s exposure to violence in games,

  • Recognition of race and gender stereotypes

  • Children’s exposure to glamorized adult behavior — such as sex, smoking, and drinking — with few consequences

  • Body image issues related to skinny models/celebrities and toned athletes

  • Sexual sites

Where kids are developmentally

  • Sexual development leading to experimentation

  • Identity development and experimentation

  • Need for social reinforcement from peers

  • Independence from parents and need for privacy

  • Able to understand abstract concepts